
Hi! My name is Aniela and this is my MA Visual Effects 2025/2026 blog. Welcome:))
Last Monday, as a part of our Exploratory Practice course, we had a session with Angel Cano, a Senior Layout Artist and CG Generalist with 10 years of experience. He started the lecture by explaining the VFX Pipeline, which connects all the departments—modeling, texturing, lookdev, layout, animation, FX, lighting, and compositing—into one continuous chain. We…
PROJECT DESCRIPTION This project marked our first collaborative assignment of the year, offering an exciting opportunity to connect with students from other MA courses at LCC and exchange our diverse skills, interests, and knowledge. We were presented with three different briefs, each proposing a distinct approach to workflow and creative development. Our group consisted of…
PROJECT DESCRIPTION For this project, we were supposed to transform a live-action garage plate by integrating a fully designed CG environment. The process began in Nuke, where we had to camera track the footage, remove tracking markers from the walls, and rotoscope the opening to the back room to establish proper depth. We then had…
In Term 2, we completed four Houdini tutorial sessions. The first two focused on introducing the software—covering its interface, core tools, and fundamental node-based workflows. Having used Houdini consistently for the past two years, I found these sessions to be a valuable refresher, reinforcing my understanding of the software’s structure and its capabilities at a…
PROJECT DESCRIPTION Our first long Nuke task of the course was to create a Balloon Festival scene. This project focused on integrating 3D elements into live-action footage through a combination of compositing and 3D workflows, beginning with rotoscoping the mountain range in the provided plate in Nuke to create a clean separation between foreground and…
The aim of this project was to create a CGI environment rendered separately from the character and then composited together in layers. From the very beginning, I saw this project as an opportunity to push myself beyond my comfort zone and explore character animation, which I had never attempted before starting the MA. Approaching this…
CLICK HERE TO ACCESS ALL TERM 1 CRITICAL PRACTICE TASKS My essay argues that Marvel restricts female representation and feminine heroism to what remains desirable under patriarchal forms, and that these visual conventions shape younger audiences’ understanding of femininity as something tied to physical attractiveness or sexual availability. The investigation is done through the analysis…
Final Cabin In The Woods Presentation
This week, our task was to practice tracking, animating and masking through rotoscoping in Nuke. The homework was to pick three different videos or static images and display them on the screen of an iPhone in the provided footage. We needed to simulate the movement of a person scrolling through their phone and then composite…
Texturing in Substance Painter On Monday of Week 9, we started learning how to use Substance Painter. I now have a basic understanding of texturing in that software, which will definitely be a substantial facilitation while working on my Final Term Project. We practiced using different materials, mixing them, and masking. Rigging During week 10,…
This week, I consolidated all my initial ideas for the VFX Fundamentals assignment. Through this project, I aim to become more confident using Maya. To achieve this, I plan to model the main protagonist—the bird—as well as the caterpillar and all the visible trees, branches, and other environmental elements. I still find Maya’s interface challenging,…